3.8 Using ptc2brick
ptc2brick
converts one or more point cloud files into a single brick map.
The general command line syntax is:
ptc2brick [options] <in.ptc> [more input files] <out.bkm>
The available options are:
- ` -maxdepth d'
- Specifies a maximum depth `d' for the brick map tree. Smaller depths will give smaller files. The default maximum depth is 15.
- ` -maxerror e'
- Specifies maximum tolerated error `e' in the brick map. This is a trade-off between accuracy and file size.
- ` -radiusscale s'
- Specifies a scale `s' that will be applied to all points' radii. For `s' higher than 1, blurrier and smaller brick maps are created. Specifying a value smaller than 1 is not recommended and will create large and inefficient brick maps.
- ` -newer'
- Only builds the brick map if one of the input files is newer than the output. This option has no effect if the output file doesn't exist.
- ` -h'
- Prints a help screen.
A brick map is a 3D texture file format that is suitable for anti-aliased lookups. Please refer to Baking, bake3d shadeop and texture3d shadeop for further discussions.
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