Short Contents

Function Index

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Index Entry Section

A
abs6.4.1 Mathematics
acos6.4.1 Mathematics
ambient6.4.4 Lighting
area6.4.3 Geometry, Matrices and Colors
arraylength6.4.8 Message Passing and Information
asin6.4.1 Mathematics
atan6.4.1 Mathematics
atan6.4.1 Mathematics
atmosphere6.4.8 Message Passing and Information
attribute6.4.8 Message Passing and Information

B
bake6.4.6 Texture Mapping
bake3d6.4.6 Texture Mapping
bsdf6.4.4 Lighting
bsdf6.4.4 Lighting

C
calculatenormal6.4.3 Geometry, Matrices and Colors
caustic6.4.5.3 Other Ray Tracing Shadeops
ceil6.4.1 Mathematics
cellnoise6.4.2 Noise and Random
cellnoise6.4.2 Noise and Random
cellnoise6.4.2 Noise and Random
cellnoise6.4.2 Noise and Random
char*10.2.3.1 Entry Points
char*const*10.2.5 The Slo API
clamp6.4.1 Mathematics
comp6.4.3 Geometry, Matrices and Colors
comp6.4.3 Geometry, Matrices and Colors
concat6.4.7 String Manipulation
cos6.4.1 Mathematics
ctransform6.4.3 Geometry, Matrices and Colors

D
degrees6.4.1 Mathematics
depth6.4.3 Geometry, Matrices and Colors
Deriv6.4.1 Mathematics
determinant6.4.3 Geometry, Matrices and Colors
diffuse6.4.4 Lighting
displacement6.4.8 Message Passing and Information
distance6.4.3 Geometry, Matrices and Colors
DspyError10.1.1.2 Utility Functions
DspyFindFloatInParamList10.1.1.2 Utility Functions
DspyFindFloatsInParamList10.1.1.2 Utility Functions
DspyFindIntInParamList10.1.1.2 Utility Functions
DspyFindIntsInParamList10.1.1.2 Utility Functions
DspyFindMatrixInParamList10.1.1.2 Utility Functions
DspyFindStringInParamList10.1.1.2 Utility Functions
DspyImageClose10.1.1.1 Required Entry Points
DspyImageData10.1.1.1 Required Entry Points
DspyImageDelayClose10.1.1.1 Required Entry Points
DspyImageOpen10.1.1.1 Required Entry Points
DspyImageQuery10.1.1.1 Required Entry Points
DspyMemReverseCopy10.1.1.2 Utility Functions
DspyRegisterDriverTable10.1.1.2 Utility Functions
DspyReorderFormatting10.1.1.2 Utility Functions
Du6.4.1 Mathematics
Dv6.4.1 Mathematics

E
environment6.4.6 Texture Mapping
environment6.4.6 Texture Mapping
exp6.4.1 Mathematics

F
faceforward6.4.3 Geometry, Matrices and Colors
filterstep6.4.1 Mathematics
filterstep6.4.1 Mathematics
float6.4.8 Message Passing and Information
floor6.4.1 Mathematics
format6.4.7 String Manipulation
fresnel6.4.4 Lighting

G
gather6.4.5.3 Other Ray Tracing Shadeops
getlight6.4.9 Co-Shader Access
getlights6.4.9 Co-Shader Access
getshader6.4.9 Co-Shader Access
getshaders6.4.9 Co-Shader Access
getvar6.4.9 Co-Shader Access
gridmax6.4.8 Message Passing and Information
gridmin6.4.8 Message Passing and Information
GxCreateSurfacePoint10.2.2.1 Entry Points
GxEvaluateSurface10.2.2.1 Entry Points
GxFreeGeometry10.2.2.1 Entry Points
GxFreeSurfacePoint10.2.2.1 Entry Points
GxGetFaceCount10.2.2.1 Entry Points
GxGetGeometry10.2.2.1 Entry Points
GxGetGeometryV10.2.2.1 Entry Points

I
incident6.4.8 Message Passing and Information
indirectdiffuse6.4.5.3 Other Ray Tracing Shadeops
indirectdiffuse6.4.5.3 Other Ray Tracing Shadeops
inverse6.4.3 Geometry, Matrices and Colors
inversesqrt6.4.1 Mathematics
isindirectray6.4.8 Message Passing and Information
isoutput6.4.8 Message Passing and Information
isoutput6.4.8 Message Passing and Information
isshadowray6.4.8 Message Passing and Information

L
length6.4.3 Geometry, Matrices and Colors
lightsource6.4.8 Message Passing and Information
log6.4.1 Mathematics

M
match6.4.7 String Manipulation
max6.4.1 Mathematics
min6.4.1 Mathematics
mix6.4.1 Mathematics
mod6.4.1 Mathematics

N
noise6.4.2 Noise and Random
noise6.4.2 Noise and Random
noise6.4.2 Noise and Random
noise6.4.2 Noise and Random
normalize6.4.3 Geometry, Matrices and Colors
ntransform6.4.3 Geometry, Matrices and Colors
ntransform6.4.3 Geometry, Matrices and Colors

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