Short Contents

Concept Index

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Index Entry Section

2
2D baking6.4.6 Texture Mapping

3
3Delight features1.2 Features
3Delight, installing2. Installation

_
__category6.3 Predefined Shader Parameters
__importancesample6.3 Predefined Shader Parameters
__nondiffuse6.3 Predefined Shader Parameters
__nonspecular6.3 Predefined Shader Parameters

A
absorption, RiAttribute5.2.4 Subsurface Light Transport
adaptive, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
aggregate, shadowmap display parameter8.7 The shadowmap display driver
aknowledgements11. Acknowledgements
ambient occlusion7.4.1 Ambient Occlusion
annotations in shaders10.4 Attaching annotations to shaders
anti-aliasing in ray tracing7.3.6 Oversampling and Derivatives
aperture control5.1.1 Image and Camera Options
api, gx10.2.2 The Gx API
API, point cloud10.2.4 The Point Cloud API
API, Rx10.2.1 The Rx API
api, sx10.2.3 The Sx API
approximation, traceQuality vs. Performance Options
archiveprocedurals optionRIB Output Options
array, capacityArray's Capacity
array, popResizing Arrays
array, pushResizing Arrays
array, resizeResizing Arrays
aspect ratio, for patch particles5.3.5 Points
atmosphere shader performanceRendering Options
attribute, cull, backfacing5.2.2 Primitives Visibility and Ray Tracing
attribute, cull, hidden5.2.2 Primitives Visibility and Ray Tracing
attribute, derivatives5.2.7 Other Attributes
attribute, dice, hair5.2.7 Other Attributes
attribute, dice, hairumin5.2.7 Other Attributes
attribute, dice, lodreferencecamera5.2.7 Other Attributes
attribute, dice, rasterorient5.2.7 Other Attributes
attribute, dice, referencecamera5.2.7 Other Attributes
attribute, displacementbound5.2.5 Displacement
attribute, hider, composite5.2.2 Primitives Visibility and Ray Tracing
attribute, importancethreshold5.2.2 Primitives Visibility and Ray Tracing
attribute, irradiance, maxerror5.2.3 Global Illumination Attributes
attribute, irradiance, nsamples5.2.3 Global Illumination Attributes
attribute, irradiance, shadingrate5.2.3 Global Illumination Attributes
attribute, light, normalize5.2.2 Primitives Visibility and Ray Tracing
attribute, light, samples5.2.2 Primitives Visibility and Ray Tracing
attribute, light, samplingstrategy5.2.2 Primitives Visibility and Ray Tracing
attribute, light, shadows5.2.2 Primitives Visibility and Ray Tracing
attribute, maxdiffusedepth5.2.2 Primitives Visibility and Ray Tracing
attribute, maxspeculardepth5.2.2 Primitives Visibility and Ray Tracing
attribute, procedural, reentrant5.2.7 Other Attributes
attribute, shade, diffusehitmode5.2.2 Primitives Visibility and Ray Tracing
attribute, shade, frequency5.2.7 Other Attributes
attribute, shade, shadingrate5.2.7 Other Attributes
attribute, shade, smoothnormals5.2.7 Other Attributes
attribute, shade, specularhitmode5.2.2 Primitives Visibility and Ray Tracing
attribute, shade, transmissionhitmode5.2.2 Primitives Visibility and Ray Tracing
attribute, shade, volumeintersectionstrategy5.2.7 Other Attributes
attribute, shutter offset5.2.7 Other Attributes
attribute, sides, backfacetolerance5.2.7 Other Attributes
attribute, sides, doubleshaded5.2.7 Other Attributes
attribute, subsurface, absorption5.2.4 Subsurface Light Transport
attribute, subsurface, meanfreepath5.2.4 Subsurface Light Transport
attribute, subsurface, reflectance5.2.4 Subsurface Light Transport
attribute, subsurface, scattering5.2.4 Subsurface Light Transport
attribute, trace, bias5.2.2 Primitives Visibility and Ray Tracing
attribute, trace, samplemotion5.2.2 Primitives Visibility and Ray Tracing
attribute, trimcurve, sense5.2.7 Other Attributes
attribute, user5.2.6 User Attributes
attribute, visibility, camera5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, diffuse5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, photon5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, specular5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, subsurface5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, trace5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, transmission5.2.2 Primitives Visibility and Ray Tracing
attributes5.2 Attributes
attributes, global illumination5.2.3 Global Illumination Attributes
attributes, grouping membership5.2.1 Primitives Identification
attributes, grouping tracesubset5.2.1 Primitives Identification
attributes, identifier, name5.2.1 Primitives Identification
attributes, ray tracing5.2.2 Primitives Visibility and Ray Tracing
attributes, subsurface scattering5.2.4 Subsurface Light Transport
attributes, visibility5.2.2 Primitives Visibility and Ray Tracing
automatic shadows5.2.2 Primitives Visibility and Ray Tracing
avoiding shadow bias5.1.1 Image and Camera Options
axis, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops

B
backfacetolerance, RiAttribute5.2.7 Other Attributes
backfacing, culling attribute5.2.2 Primitives Visibility and Ray Tracing
backward message passingMessage Passing
bake3d(), optional parameters6.4.6 Texture Mapping
baking7.6 Baking
baking in 2D6.4.6 Texture Mapping
baking in binary format6.4.6 Texture Mapping
baking, in 2D7.6.1 2D Baking
baking, in 3D7.6.2 3D Baking
baking, into brick maps7.6.3 Brick Maps
baking, using light sources7.6.4 Baking Using Lights
bias, ray tracing attribute5.2.2 Primitives Visibility and Ray Tracing
bias, RiOptionRendering Options
bias, shadow7.2.2 Standard Shadow Maps
binary bake file format6.4.6 Texture Mapping
binary RIB files3.1 Using the RIB Renderer - renderdl
blobbies5.3.6 Implicit Surfaces (Blobbies)
bokeh shape control5.1.1 Image and Camera Options
brick map, creation using ptc2brick3.8 Using ptc2brick
BT.7095.1.1 Image and Camera Options
bucketorder, RiOptionRendering Options
bucketsize, RiOptionQuality vs. Performance Options

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3Delight 10.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.