| Index Entry | Section |
|
2 | | |
| 2D baking | 6.4.6 Texture Mapping |
|
3 | | |
| 3Delight features | 1.2 Features |
| 3Delight, installing | 2. Installation |
|
_ | | |
| __category | 6.3 Predefined Shader Parameters |
| __importancesample | 6.3 Predefined Shader Parameters |
| __nondiffuse | 6.3 Predefined Shader Parameters |
| __nonspecular | 6.3 Predefined Shader Parameters |
|
A | | |
| absorption, RiAttribute | 5.2.4 Subsurface Light Transport |
| adaptive, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| aggregate, shadowmap display parameter | 8.7 The shadowmap display driver |
| aknowledgements | 11. Acknowledgements |
| ambient occlusion | 7.4.1 Ambient Occlusion |
| annotations in shaders | 10.4 Attaching annotations to shaders |
| anti-aliasing in ray tracing | 7.3.6 Oversampling and Derivatives |
| aperture control | 5.1.1 Image and Camera Options |
| api, gx | 10.2.2 The Gx API |
| API, point cloud | 10.2.4 The Point Cloud API |
| API, Rx | 10.2.1 The Rx API |
| api, sx | 10.2.3 The Sx API |
| approximation, trace | Quality vs. Performance Options |
| archiveprocedurals option | RIB Output Options |
| array, capacity | Array's Capacity |
| array, pop | Resizing Arrays |
| array, push | Resizing Arrays |
| array, resize | Resizing Arrays |
| aspect ratio, for patch particles | 5.3.5 Points |
| atmosphere shader performance | Rendering Options |
| attribute, cull, backfacing | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, cull, hidden | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, derivatives | 5.2.7 Other Attributes |
| attribute, dice, hair | 5.2.7 Other Attributes |
| attribute, dice, hairumin | 5.2.7 Other Attributes |
| attribute, dice, lodreferencecamera | 5.2.7 Other Attributes |
| attribute, dice, rasterorient | 5.2.7 Other Attributes |
| attribute, dice, referencecamera | 5.2.7 Other Attributes |
| attribute, displacementbound | 5.2.5 Displacement |
| attribute, hider, composite | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, importancethreshold | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, irradiance, maxerror | 5.2.3 Global Illumination Attributes |
| attribute, irradiance, nsamples | 5.2.3 Global Illumination Attributes |
| attribute, irradiance, shadingrate | 5.2.3 Global Illumination Attributes |
| attribute, light, normalize | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, light, samples | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, light, samplingstrategy | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, light, shadows | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, maxdiffusedepth | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, maxspeculardepth | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, procedural, reentrant | 5.2.7 Other Attributes |
| attribute, shade, diffusehitmode | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, shade, frequency | 5.2.7 Other Attributes |
| attribute, shade, shadingrate | 5.2.7 Other Attributes |
| attribute, shade, smoothnormals | 5.2.7 Other Attributes |
| attribute, shade, specularhitmode | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, shade, transmissionhitmode | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, shade, volumeintersectionstrategy | 5.2.7 Other Attributes |
| attribute, shutter offset | 5.2.7 Other Attributes |
| attribute, sides, backfacetolerance | 5.2.7 Other Attributes |
| attribute, sides, doubleshaded | 5.2.7 Other Attributes |
| attribute, subsurface, absorption | 5.2.4 Subsurface Light Transport |
| attribute, subsurface, meanfreepath | 5.2.4 Subsurface Light Transport |
| attribute, subsurface, reflectance | 5.2.4 Subsurface Light Transport |
| attribute, subsurface, scattering | 5.2.4 Subsurface Light Transport |
| attribute, trace, bias | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, trace, samplemotion | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, trimcurve, sense | 5.2.7 Other Attributes |
| attribute, user | 5.2.6 User Attributes |
| attribute, visibility, camera | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, diffuse | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, photon | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, specular | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, subsurface | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, trace | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, transmission | 5.2.2 Primitives Visibility and Ray Tracing |
| attributes | 5.2 Attributes |
| attributes, global illumination | 5.2.3 Global Illumination Attributes |
| attributes, grouping membership | 5.2.1 Primitives Identification |
| attributes, grouping tracesubset | 5.2.1 Primitives Identification |
| attributes, identifier, name | 5.2.1 Primitives Identification |
| attributes, ray tracing | 5.2.2 Primitives Visibility and Ray Tracing |
| attributes, subsurface scattering | 5.2.4 Subsurface Light Transport |
| attributes, visibility | 5.2.2 Primitives Visibility and Ray Tracing |
| automatic shadows | 5.2.2 Primitives Visibility and Ray Tracing |
| avoiding shadow bias | 5.1.1 Image and Camera Options |
| axis, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
|
B | | |
| backfacetolerance, RiAttribute | 5.2.7 Other Attributes |
| backfacing, culling attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| backward message passing | Message Passing |
| bake3d(), optional parameters | 6.4.6 Texture Mapping |
| baking | 7.6 Baking |
| baking in 2D | 6.4.6 Texture Mapping |
| baking in binary format | 6.4.6 Texture Mapping |
| baking, in 2D | 7.6.1 2D Baking |
| baking, in 3D | 7.6.2 3D Baking |
| baking, into brick maps | 7.6.3 Brick Maps |
| baking, using light sources | 7.6.4 Baking Using Lights |
| bias, ray tracing attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| bias, RiOption | Rendering Options |
| bias, shadow | 7.2.2 Standard Shadow Maps |
| binary bake file format | 6.4.6 Texture Mapping |
| binary RIB files | 3.1 Using the RIB Renderer - renderdl |
| blobbies | 5.3.6 Implicit Surfaces (Blobbies) |
| bokeh shape control | 5.1.1 Image and Camera Options |
| brick map, creation using ptc2brick | 3.8 Using ptc2brick |
| BT.709 | 5.1.1 Image and Camera Options |
| bucketorder, RiOption | Rendering Options |
| bucketsize, RiOption | Quality vs. Performance Options |
|
3Delight 10.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.