Short Contents

Concept Index: P -- R

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Index Entry Section

P
parametric patches5.3.2 Parametric Patches
particles5.3.5 Points
particles height5.3.5 Points
particles, aspect ratio5.3.5 Points
particles, motion blur5.3.5 Points
particles, rotation5.3.5 Points
particles, self-shadowing8.8 The DSM display driver
performance, multiprocessing7.1.4 Performance and Implementation Notes
performance, multithreading7.1.4 Performance and Implementation Notes
photon emit optionRendering Options
photon hider5.1.1 Image and Camera Options
photon hider7.4.2.3 Two Pass Photon Mapping
photon maps, one pass7.4.2.2 Single Pass Photon Mapping
photon maps, one pass approach7.4.2.2 Single Pass Photon Mapping
photon maps, two pass approach7.4.2.3 Two Pass Photon Mapping
photon writemaps optionRendering Options
photon, estimator5.2.3 Global Illumination Attributes
photon, reflectance5.2.3 Global Illumination Attributes
photon, shadingmodel5.2.3 Global Illumination Attributes
photonhitmode, shading attribute5.2.2 Primitives Visibility and Ray Tracing
photonmap shadeop6.4.5.3 Other Ray Tracing Shadeops
Photoshop display driver8.14 The PSD display driver
PIC display driver8.15 The PIC display driver
pic, tdlmakeSupported Input Formats
piping RIB output7.15 RIB Output
plug-in filter initializationInitialization
plug-in filter, filtering modeInitialization
plug-in filters, chaining7.17.2 Using renderdl to Load Ri Plug-ins
plug-in, ri filters7.17 Using Ri Plug-in Filters
plug-ins, geometry10.1.4 Procedural Geometry Plug-ins
plug-ins, rsl10.1.2 RSL Plug-ins
png, tdlmakeSupported Input Formats
point cloud API10.2.4 The Point Cloud API
point-based occlusion7.4.1 Ambient Occlusion
point-based occlusion vs occlusion baking7.7.1 Difference with Occlusion Baking
pointcloud, gather categoryThe gather Construct
points5.3.5 Points
polygons5.3.4 Polygons
polygons, smoothing normals5.2.7 Other Attributes
polymorphism6.1.7.4 Functions
pop, resizable arraysResizing Arrays
precomputed photon maps7.4.2.3 Two Pass Photon Mapping
predefined shader variables6.2 Predefined Shader Variables
primitives, procedural10.1.4 Procedural Geometry Plug-ins
ProcDynamicLoad5.3.8 Procedural Primitives
procedural geometry, efficiencyGeometry
procedural primitives5.3.8 Procedural Primitives
procedural primitives10.1.4 Procedural Geometry Plug-ins
procedurals, level of detail7.13 Level of Detail
procedurals, multithreading5.2.7 Other Attributes
ProcRunProgram5.3.8 Procedural Primitives
progress callbackStatistics Options
progressive, hider option5.1.1 Image and Camera Options
PSD display driver8.14 The PSD display driver
psd, tdlmakeSupported Input Formats
ptc2brick3.8 Using ptc2brick
ptcmerge3.10 Using ptcmerge
ptcview3.9 Using ptcview
push, resizable arraysResizing Arrays

Q
quadrics5.3.7 Quadrics
quality, level of detail7.13 Level of Detail

R
radiance lookup, photonmaps6.4.5.3 Other Ray Tracing Shadeops
random pairThe gather Construct
raster space6.1.2.3 Points, Vectors and Normals
rasterorient, RiAttribute5.2.7 Other Attributes
ray labels7.3.3 Ray Labels
ray traced shadows7.2.1 Raytraced Shadows
ray traced shadows7.3.2 Ray Traced Shadows
ray tracer, hider7.3.7 The Ray Tracing Hider
ray tracing7.3 Ray Tracing
ray tracing displaced geometry7.3.5 Ray Tracing Displacements
ray tracing functions6.4.5 Ray Tracing
ray tracing hider7.3.7 The Ray Tracing Hider
ray tracing, anti-aliasing7.3.6 Oversampling and Derivatives
ray tracing, approximationQuality vs. Performance Options
ray tracing, derivatives7.3.6 Oversampling and Derivatives
ray tracing, maximum ray depthQuality vs. Performance Options
ray tracing, motion blur5.2.2 Primitives Visibility and Ray Tracing
ray-traced subsurface7.4.5.3 Ray Traced Subsurface Scattering
raytrace hider5.1.1 Image and Camera Options
referencecamera, dice attribute5.2.7 Other Attributes
reflectance, photon5.2.3 Global Illumination Attributes
reflectance, RiAttribute5.2.4 Subsurface Light Transport
reflections, ray tracing7.3.1 Reflections and Refractions
refractions, ray tracing7.3.1 Reflections and Refractions
relativeshadingrate, attribute5.2.7 Other Attributes
renderdl3.1 Using the RIB Renderer - renderdl
renderdl, -rif optionCommand Line Options
renderdl, error codesReturn values
rendering RIB files3.1 Using the RIB Renderer - renderdl
rendering shadow maps7.2.2 Standard Shadow Maps
rendering shadows7.2 Shadows
rendering, optionsRendering Options
rendermn.ini5.5 Configuration file (`rendermn.ini')
resetrelativeshadingrate, attribute5.2.7 Other Attributes
resizing arraysResizing Arrays
return values from renderdlReturn values
rgb color space6.1.2.2 Colors
RiArchiveBegin5.4.2.1 RiArchiveRecord
RiArchiveEnd5.4.2.1 RiArchiveRecord
RiArchiveRecord5.4.2 Archives
RIB files, rendering3.1 Using the RIB Renderer - renderdl
rib output7.15 RIB Output
RIB output optionsRIB Output Options
RIB output using lib3Delight10.1.4.1 The RunProgram Procedural Primitive
ribdepends3.7 Using ribdepends
RiBlobby5.3.6 Implicit Surfaces (Blobbies)
ribshrink3.6 Using ribshrink
RiCone5.3.7 Quadrics
RiCurves5.3.3 Curves
RiCylinder5.3.7 Quadrics
RiDelayedReadArchive5.3.8 Procedural Primitives
RiDisk5.3.7 Quadrics
RiDisplay, extensions to5.1.1 Image and Camera Options
RiDynamicLoad5.3.8 Procedural Primitives
rif command line option, renderdlCommand Line Options
rif, RIB parsingRenderer's Entry Points
RiGeneralPolygon5.3.4 Polygons
RiHyperboloid5.3.7 Quadrics
RiNuPatch5.3.2 Parametric Patches
RiObjectBegin5.3.9 Object Instances
RiObjectInstance5.3.9 Object Instances
RiParaboloid5.3.7 Quadrics
RiPatch5.3.2 Parametric Patches
RiPatchMesh5.3.2 Parametric Patches
RiPoints5.3.5 Points
RiPointsGeneralPolygons5.3.4 Polygons
RiPointsPolygons5.3.4 Polygons
RiPolygon5.3.4 Polygons
RiProcDelayedReadArchive5.3.8 Procedural Primitives
RiProcDynamicLoad5.3.8 Procedural Primitives
RiProcRunProgram5.3.8 Procedural Primitives
RiRunProgram5.3.8 Procedural Primitives
RISERVER environment variable2.4 Environment Variables
RiShadingInterpolation, for implicit surfaces5.3.6 Implicit Surfaces (Blobbies)
RiSphere5.3.7 Quadrics
RiTorus5.3.7 Quadrics
rsl plug-ins10.1.2 RSL Plug-ins
rsl, shader structure6.1.1.1 Traditional Structure
RunProgram, writing a program10.1.4.1 The RunProgram Procedural Primitive
Rx API10.2.1 The Rx API

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