| Index Entry | Section |
|
P | | |
| parametric patches | 5.3.2 Parametric Patches |
| particles | 5.3.5 Points |
| particles height | 5.3.5 Points |
| particles, aspect ratio | 5.3.5 Points |
| particles, motion blur | 5.3.5 Points |
| particles, rotation | 5.3.5 Points |
| particles, self-shadowing | 8.8 The DSM display driver |
| performance, multiprocessing | 7.1.4 Performance and Implementation Notes |
| performance, multithreading | 7.1.4 Performance and Implementation Notes |
| photon emit option | Rendering Options |
| photon hider | 5.1.1 Image and Camera Options |
| photon hider | 7.4.2.3 Two Pass Photon Mapping |
| photon maps, one pass | 7.4.2.2 Single Pass Photon Mapping |
| photon maps, one pass approach | 7.4.2.2 Single Pass Photon Mapping |
| photon maps, two pass approach | 7.4.2.3 Two Pass Photon Mapping |
| photon writemaps option | Rendering Options |
| photon, estimator | 5.2.3 Global Illumination Attributes |
| photon, reflectance | 5.2.3 Global Illumination Attributes |
| photon, shadingmodel | 5.2.3 Global Illumination Attributes |
| photonhitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| photonmap shadeop | 6.4.5.3 Other Ray Tracing Shadeops |
| Photoshop display driver | 8.14 The PSD display driver |
| PIC display driver | 8.15 The PIC display driver |
| pic, tdlmake | Supported Input Formats |
| piping RIB output | 7.15 RIB Output |
| plug-in filter initialization | Initialization |
| plug-in filter, filtering mode | Initialization |
| plug-in filters, chaining | 7.17.2 Using renderdl to Load Ri Plug-ins |
| plug-in, ri filters | 7.17 Using Ri Plug-in Filters |
| plug-ins, geometry | 10.1.4 Procedural Geometry Plug-ins |
| plug-ins, rsl | 10.1.2 RSL Plug-ins |
| png, tdlmake | Supported Input Formats |
| point cloud API | 10.2.4 The Point Cloud API |
| point-based occlusion | 7.4.1 Ambient Occlusion |
| point-based occlusion vs occlusion baking | 7.7.1 Difference with Occlusion Baking |
| pointcloud, gather category | The gather Construct |
| points | 5.3.5 Points |
| polygons | 5.3.4 Polygons |
| polygons, smoothing normals | 5.2.7 Other Attributes |
| polymorphism | 6.1.7.4 Functions |
| pop, resizable arrays | Resizing Arrays |
| precomputed photon maps | 7.4.2.3 Two Pass Photon Mapping |
| predefined shader variables | 6.2 Predefined Shader Variables |
| primitives, procedural | 10.1.4 Procedural Geometry Plug-ins |
| ProcDynamicLoad | 5.3.8 Procedural Primitives |
| procedural geometry, efficiency | Geometry |
| procedural primitives | 5.3.8 Procedural Primitives |
| procedural primitives | 10.1.4 Procedural Geometry Plug-ins |
| procedurals, level of detail | 7.13 Level of Detail |
| procedurals, multithreading | 5.2.7 Other Attributes |
| ProcRunProgram | 5.3.8 Procedural Primitives |
| progress callback | Statistics Options |
| progressive, hider option | 5.1.1 Image and Camera Options |
| PSD display driver | 8.14 The PSD display driver |
| psd, tdlmake | Supported Input Formats |
| ptc2brick | 3.8 Using ptc2brick |
| ptcmerge | 3.10 Using ptcmerge |
| ptcview | 3.9 Using ptcview |
| push, resizable arrays | Resizing Arrays |
|
Q | | |
| quadrics | 5.3.7 Quadrics |
| quality, level of detail | 7.13 Level of Detail |
|
R | | |
| radiance lookup, photonmaps | 6.4.5.3 Other Ray Tracing Shadeops |
| random pair | The gather Construct |
| raster space | 6.1.2.3 Points, Vectors and Normals |
| rasterorient, RiAttribute | 5.2.7 Other Attributes |
| ray labels | 7.3.3 Ray Labels |
| ray traced shadows | 7.2.1 Raytraced Shadows |
| ray traced shadows | 7.3.2 Ray Traced Shadows |
| ray tracer, hider | 7.3.7 The Ray Tracing Hider |
| ray tracing | 7.3 Ray Tracing |
| ray tracing displaced geometry | 7.3.5 Ray Tracing Displacements |
| ray tracing functions | 6.4.5 Ray Tracing |
| ray tracing hider | 7.3.7 The Ray Tracing Hider |
| ray tracing, anti-aliasing | 7.3.6 Oversampling and Derivatives |
| ray tracing, approximation | Quality vs. Performance Options |
| ray tracing, derivatives | 7.3.6 Oversampling and Derivatives |
| ray tracing, maximum ray depth | Quality vs. Performance Options |
| ray tracing, motion blur | 5.2.2 Primitives Visibility and Ray Tracing |
| ray-traced subsurface | 7.4.5.3 Ray Traced Subsurface Scattering |
| raytrace hider | 5.1.1 Image and Camera Options |
| referencecamera, dice attribute | 5.2.7 Other Attributes |
| reflectance, photon | 5.2.3 Global Illumination Attributes |
| reflectance, RiAttribute | 5.2.4 Subsurface Light Transport |
| reflections, ray tracing | 7.3.1 Reflections and Refractions |
| refractions, ray tracing | 7.3.1 Reflections and Refractions |
| relativeshadingrate, attribute | 5.2.7 Other Attributes |
| renderdl | 3.1 Using the RIB Renderer - renderdl |
| renderdl , -rif option | Command Line Options |
| renderdl , error codes | Return values |
| rendering RIB files | 3.1 Using the RIB Renderer - renderdl |
| rendering shadow maps | 7.2.2 Standard Shadow Maps |
| rendering shadows | 7.2 Shadows |
| rendering, options | Rendering Options |
| rendermn.ini | 5.5 Configuration file (`rendermn.ini') |
| resetrelativeshadingrate, attribute | 5.2.7 Other Attributes |
| resizing arrays | Resizing Arrays |
| return values from renderdl | Return values |
| rgb color space | 6.1.2.2 Colors |
| RiArchiveBegin | 5.4.2.1 RiArchiveRecord |
| RiArchiveEnd | 5.4.2.1 RiArchiveRecord |
| RiArchiveRecord | 5.4.2 Archives |
| RIB files, rendering | 3.1 Using the RIB Renderer - renderdl |
| rib output | 7.15 RIB Output |
| RIB output options | RIB Output Options |
| RIB output using lib3Delight | 10.1.4.1 The RunProgram Procedural Primitive |
| ribdepends | 3.7 Using ribdepends |
| RiBlobby | 5.3.6 Implicit Surfaces (Blobbies) |
| ribshrink | 3.6 Using ribshrink |
| RiCone | 5.3.7 Quadrics |
| RiCurves | 5.3.3 Curves |
| RiCylinder | 5.3.7 Quadrics |
| RiDelayedReadArchive | 5.3.8 Procedural Primitives |
| RiDisk | 5.3.7 Quadrics |
| RiDisplay , extensions to | 5.1.1 Image and Camera Options |
| RiDynamicLoad | 5.3.8 Procedural Primitives |
| rif command line option, renderdl | Command Line Options |
| rif, RIB parsing | Renderer's Entry Points |
| RiGeneralPolygon | 5.3.4 Polygons |
| RiHyperboloid | 5.3.7 Quadrics |
| RiNuPatch | 5.3.2 Parametric Patches |
| RiObjectBegin | 5.3.9 Object Instances |
| RiObjectInstance | 5.3.9 Object Instances |
| RiParaboloid | 5.3.7 Quadrics |
| RiPatch | 5.3.2 Parametric Patches |
| RiPatchMesh | 5.3.2 Parametric Patches |
| RiPoints | 5.3.5 Points |
| RiPointsGeneralPolygons | 5.3.4 Polygons |
| RiPointsPolygons | 5.3.4 Polygons |
| RiPolygon | 5.3.4 Polygons |
| RiProcDelayedReadArchive | 5.3.8 Procedural Primitives |
| RiProcDynamicLoad | 5.3.8 Procedural Primitives |
| RiProcRunProgram | 5.3.8 Procedural Primitives |
| RiRunProgram | 5.3.8 Procedural Primitives |
| RISERVER environment variable | 2.4 Environment Variables |
| RiShadingInterpolation , for implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| RiSphere | 5.3.7 Quadrics |
| RiTorus | 5.3.7 Quadrics |
| rsl plug-ins | 10.1.2 RSL Plug-ins |
| rsl, shader structure | 6.1.1.1 Traditional Structure |
| RunProgram, writing a program | 10.1.4.1 The RunProgram Procedural Primitive |
| Rx API | 10.2.1 The Rx API |
|
3Delight 10.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.