Concept Index: S -- T
| Index Entry | Section |
|
S | | |
| sample, RiOption | Quality vs. Performance Options |
| samplebase, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| samplelock, hider option | 5.1.1 Image and Camera Options |
| samplemotion, RiAttribute | 5.2.2 Primitives Visibility and Ray Tracing |
| samplemotion, RiHider | 5.1.1 Image and Camera Options |
| samplepattern, gather category | The gather Construct |
| samples, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| samplingstrategy, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| scattering, RiAttribute | 5.2.4 Subsurface Light Transport |
| screen space | 6.1.2.3 Points, Vectors and Normals |
| search path options | Search Paths Options |
| second derivatives | 5.2.7 Other Attributes |
| self shadowing | Rendering Options |
| self shadowing | 7.2.2 Standard Shadow Maps |
| semantics, multi-camera rendering | 7.8.1 Semantics |
| sense, RiAttribute | 5.2.7 Other Attributes |
| sgi, tdlmake | Supported Input Formats |
| shadeops, geometry | 6.4.3 Geometry, Matrices and Colors |
| shadeops, lighting | 6.4.4 Lighting |
| shadeops, mathematics | 6.4.1 Mathematics |
| shadeops, message passing and information | 6.4.8 Message Passing and Information |
| shadeops, noise and random | 6.4.2 Noise and Random |
| shadeops, ray tracing | 6.4.5 Ray Tracing |
| shadeops, string | 6.4.7 String Manipulation |
| shadeops, texture mapping | 6.4.6 Texture Mapping |
| shader compilation | 3.2 Using the Shader Compiler - shaderdl |
| shader evaluation api | 10.2.3 The Sx API |
| shader objects | 6.1.1.2 Shader Objects |
| shader space | 6.1.2.3 Points, Vectors and Normals |
| shader structure, rsl | 6.1.1.1 Traditional Structure |
| shaderdl | 3.2 Using the Shader Compiler - shaderdl |
| shaderdl, optimizations | Optimization Levels |
| shaderdl , options | Command Line Options |
| shaderdl, predefined macros | Predefined Macros |
| shaderinfo, command line options | 3.5 Using shaderinfo to Interrogate Shaders |
| shaderinfo , source code | 10.2.5 The Slo API |
| shaderinfo, tabular output format | 3.5 Using shaderinfo to Interrogate Shaders |
| shaders, annotations | 10.4 Attaching annotations to shaders |
| shading language, predefined variables | 6.2 Predefined Shader Variables |
| shading rate, sub surface scattering | Specifying Subsurface Scattering Parameters |
| shadingmodel, photon | 5.2.3 Global Illumination Attributes |
| shadingrate attribute | 5.2.7 Other Attributes |
| shadingrate, RiAttribute | 5.2.3 Global Illumination Attributes |
| shadow bias | 7.2.2 Standard Shadow Maps |
| shadow bias, avoiding | 5.1.1 Image and Camera Options |
| shadow map file format | 8.7 The shadowmap display driver |
| shadow maps | 7.2.2 Standard Shadow Maps |
| shadow maps, advantages | 7.2.2 Standard Shadow Maps |
| shadow maps, compressing | 8.7 The shadowmap display driver |
| shadow maps, drawbacks | 7.2.2 Standard Shadow Maps |
| shadow maps, framing | 7.2.2 Standard Shadow Maps |
| shadow maps, midpoint algorithm | 7.2.2 Standard Shadow Maps |
| shadowmap display driver | 8.7 The shadowmap display driver |
| shadows bias | Rendering Options |
| shadows, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| shadows, ray tracing | 7.2.1 Raytraced Shadows |
| shadows, ray tracing | 7.3.2 Ray Traced Shadows |
| shadows, rendering | 7.2 Shadows |
| shadows, RiAttribute | 5.2.2 Primitives Visibility and Ray Tracing |
| shadows, sampling option | Quality vs. Performance Options |
| shadows, translucent | 7.2.3 Deep Shadow Maps |
| shutter efficiency option | Rendering Options |
| shutter offset attribute | 5.2.7 Other Attributes |
| shutter offset option | Rendering Options |
| shutter shuffle option | Rendering Options |
| sides, raytracing | 6.4.5.1 Common Parameters |
| smooth derivatives | 5.2.7 Other Attributes |
| smoothcreasecorners, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| softimage display driver | 8.15 The PIC display driver |
| specularhitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| specularthreshold trace option | Rendering Options |
| sprite self-shadowing | 8.8 The DSM display driver |
| sRGB | 5.1.1 Image and Camera Options |
| stacked displacement shaders | 5.2.5 Displacement |
| standard options | 5.1.1 Image and Camera Options |
| statistics options | Statistics Options |
| stereo rendering | 7.8 Multi-Camera Rendering |
| stop callback | Rendering Options |
| stratified sampling | The gather Construct |
| strict rsl syntax | Strict RSL Syntax |
| string functions | 6.4.7 String Manipulation |
| sub surface scattering | 7.4.5 Subsurface Scattering |
| sub surface scattering, shading rate | Specifying Subsurface Scattering Parameters |
| subdivision surfaces | 5.3.1 Subdivision Surfaces |
| sx, api | 10.2.3 The Sx API |
|
T | | |
| tdlmake | 3.3 Using the Texture Optimizer - tdlmake |
| tdlmake and huge textures | Working with Large Textures |
| tdlmake filters | Command Line Options |
| tdlmake , examples | Examples |
| tdlmake , supported formats | Supported Input Formats |
| texture display driver | 8.4 The texture display driver |
| texture mapping functions | 6.4.6 Texture Mapping |
| texture mapping, color space | 7.5 Texture Mapping in Linear Space |
| texture mapping, gamma | 7.5 Texture Mapping in Linear Space |
| texture mapping, linear space | 7.5 Texture Mapping in Linear Space |
| texture maps, creating | 3.3 Using the Texture Optimizer - tdlmake |
| texture maps, optimizing | 3.3 Using the Texture Optimizer - tdlmake |
| texture memory, option | Quality vs. Performance Options |
| texture(), optional parameters | 6.4.6 Texture Mapping |
| texture3d(), optional parameters | 6.4.6 Texture Mapping |
| texture3d, reading baked data | 7.6.2 3D Baking |
| texturesample, RiOption | Quality vs. Performance Options |
| tga, tdlmake | Supported Input Formats |
| tiff display driver | 8.3 The TIFF display driver |
| trace bias attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| tracesubset, attributes | 5.2.1 Primitives Identification |
| tracing environments | 7.3.1 Reflections and Refractions |
| transmission, visibility attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| transmissionhitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| trim curves, trimming sense | 5.2.7 Other Attributes |
| two fish | Command Line Options |
| two-pass subsurface | 7.4.5.2 Two Pass Point-Based Subsurface Scattering |
|
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