| Index Entry | Section |
|
E | | |
| edges rendering | 7.11 Rendering Outlines for Illustrations |
| efficiency, camera shutter | Rendering Options |
| encapsulated postscript display driver | 8.9 Encapsulated Postscript display driver |
| endofframe, RiOption | Statistics Options |
| environment tracing | 7.3.1 Reflections and Refractions |
| environment variables | 2.4 Environment Variables |
| environment variables, DELIGHT | 2.4 Environment Variables |
| environment(), optional parameters | 6.4.6 Texture Mapping |
| environment, configuring | 2.4 Environment Variables |
| environment, gather category | The gather Construct |
| environmentcolor, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| environmentdir, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| environmentmap, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| environmentspace, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| eps display driver | 8.9 Encapsulated Postscript display driver |
| error codes from renderdl | Return values |
| estimator, photon | 5.2.3 Global Illumination Attributes |
| estimator, photonmap shadeop | 6.4.5.3 Other Ray Tracing Shadeops |
| eta | 7.3.1 Reflections and Refractions |
| examples, RIB output | EXAMPLES |
| exr, custom header attributes | 8.12 OpenEXR display driver |
| extensions to RiDisplay | 5.1.1 Image and Camera Options |
| extreme motion blur with depth of field | 5.1.1 Image and Camera Options |
| eye plane splitting | Quality vs. Performance Options |
| eye splits, curing | 7.3.7 The Ray Tracing Hider |
| eyesplits, RiOption | Quality vs. Performance Options |
|
F | | |
| facevaryinginterpolateboundary, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| facevertex, variable type | 5.3.1 Subdivision Surfaces |
| falloff, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| falloffmode, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| features, 3Delight | 1.2 Features |
| file format, shadow maps | 8.7 The shadowmap display driver |
| filtering messages | Messages Options |
| filters, ri | 7.17 Using Ri Plug-in Filters |
| final gathering | 7.4.3 Final Gathering |
| final gathering, indirectdiffuse | 6.4.5.3 Other Ray Tracing Shadeops |
| for loop | 6.1.7.2 Classical Looping Constructs |
| formatting file names, RiDisplay | 5.1.1 Image and Camera Options |
| forward message passing | Message Passing |
| framebuffer display driver | 8.2 The framebuffer display driver |
| framing shadow maps | 7.2.2 Standard Shadow Maps |
| function index | Function Index |
|
G | | |
| gamma, texture mapping | 7.5 Texture Mapping in Linear Space |
| gather category, illuminance | The gather Construct |
| gather category, illuminance | The gather Construct |
| gather category, pointcloud category | The gather Construct |
| gather category, samplepattern | The gather Construct |
| gathering output variables | The gather Construct |
| geometric exposure | 7.4.1 Ambient Occlusion |
| geometric primitives | 5.3 Geometric Primitives |
| geometry, curves | 5.3.3 Curves |
| geometry, implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| geometry, instances | 5.3.9 Object Instances |
| geometry, parametric patches | 5.3.2 Parametric Patches |
| geometry, points and particles | 5.3.5 Points |
| geometry, polygons | 5.3.4 Polygons |
| geometry, procedural | 5.3.8 Procedural Primitives |
| geometry, procedural | 10.1.4 Procedural Geometry Plug-ins |
| geometry, quadrics | 5.3.7 Quadrics |
| geometry, subdivision surfaces | 5.3.1 Subdivision Surfaces |
| getting latest version | 1. Welcome to 3Delight! |
| global illumination | 7.4 Global Illumination |
| graphic state propagation | 3.1 Using the RIB Renderer - renderdl |
| gridsize, RiOption | Quality vs. Performance Options |
| grouping, ray tracing | 7.3.4 Trace Group Membership |
| gx api | 10.2.2 The Gx API |
|
H | | |
| hair, RiAttribute | 5.2.7 Other Attributes |
| HDRI | 6.4.5.3 Other Ray Tracing Shadeops |
| height, for patch particles | 5.3.5 Points |
| hidden, culling attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| hider, maxvpdepth | 5.1.1 Image and Camera Options |
| hider, midpointratio | 5.1.1 Image and Camera Options |
| hider, photon | 5.1.1 Image and Camera Options |
| hider, photon | 7.4.2.3 Two Pass Photon Mapping |
| hider, progressive option | 5.1.1 Image and Camera Options |
| hider, ray tracer | 7.3.7 The Ray Tracing Hider |
| hider, raytrace | 5.1.1 Image and Camera Options |
| hider, samplelock option | 5.1.1 Image and Camera Options |
| hole, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| hsl color space | 6.1.2.2 Colors |
| hsv color space | 6.1.2.2 Colors |
|
I | | |
| idisplay display driver | 8.1 The idisplay display driver |
| iff display driver | 8.5 The IFF display driver |
| iff, tdlmake | Supported Input Formats |
| illuminance, gather category | The gather Construct |
| illuminance, light cache control | Working Principles |
| illuminance, working principle | Working Principles |
| illustrations | 7.11 Rendering Outlines for Illustrations |
| image based lighting | 7.4.4 Image Based Lighting |
| image, options | 5.1.1 Image and Camera Options |
| implementation specific options | 5.1.2 Implementation Specific Options |
| implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| importance sampling | The gather Construct |
| importancethreshold attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| index of refraction | 7.3.1 Reflections and Refractions |
| indirectdiffuse shadeop parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| indirectdiffuse, final gathering | 6.4.5.3 Other Ray Tracing Shadeops |
| inline archives | 5.4.2.1 RiArchiveRecord |
| installing 3Delight | 2. Installation |
| installing on Linux | 2.2 Linux |
| installing on MacOS X | 2.1 MacOS X |
| installing on Windows | 2.3 Windows |
| instances | 5.3.9 Object Instances |
| interpolateboundary, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| interrogating shaders, slo api | 10.2.5 The Slo API |
| irradiance lookup, photonmaps | 6.4.5.3 Other Ray Tracing Shadeops |
|
3Delight 10.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.