Short Contents

Concept Index: E -- I

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Index Entry Section

E
edges rendering7.11 Rendering Outlines for Illustrations
efficiency, camera shutterRendering Options
encapsulated postscript display driver8.9 Encapsulated Postscript display driver
endofframe, RiOptionStatistics Options
environment tracing7.3.1 Reflections and Refractions
environment variables2.4 Environment Variables
environment variables, DELIGHT2.4 Environment Variables
environment(), optional parameters6.4.6 Texture Mapping
environment, configuring2.4 Environment Variables
environment, gather categoryThe gather Construct
environmentcolor, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
environmentdir, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
environmentmap, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
environmentspace, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
eps display driver8.9 Encapsulated Postscript display driver
error codes from renderdlReturn values
estimator, photon5.2.3 Global Illumination Attributes
estimator, photonmap shadeop6.4.5.3 Other Ray Tracing Shadeops
eta7.3.1 Reflections and Refractions
examples, RIB outputEXAMPLES
exr, custom header attributes8.12 OpenEXR display driver
extensions to RiDisplay5.1.1 Image and Camera Options
extreme motion blur with depth of field5.1.1 Image and Camera Options
eye plane splittingQuality vs. Performance Options
eye splits, curing7.3.7 The Ray Tracing Hider
eyesplits, RiOptionQuality vs. Performance Options

F
facevaryinginterpolateboundary, subdivision surface tag5.3.1 Subdivision Surfaces
facevertex, variable type5.3.1 Subdivision Surfaces
falloff, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
falloffmode, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
features, 3Delight1.2 Features
file format, shadow maps8.7 The shadowmap display driver
filtering messagesMessages Options
filters, ri7.17 Using Ri Plug-in Filters
final gathering7.4.3 Final Gathering
final gathering, indirectdiffuse6.4.5.3 Other Ray Tracing Shadeops
for loop6.1.7.2 Classical Looping Constructs
formatting file names, RiDisplay5.1.1 Image and Camera Options
forward message passingMessage Passing
framebuffer display driver8.2 The framebuffer display driver
framing shadow maps7.2.2 Standard Shadow Maps
function indexFunction Index

G
gamma, texture mapping7.5 Texture Mapping in Linear Space
gather category, illuminanceThe gather Construct
gather category, illuminanceThe gather Construct
gather category, pointcloud categoryThe gather Construct
gather category, samplepatternThe gather Construct
gathering output variablesThe gather Construct
geometric exposure7.4.1 Ambient Occlusion
geometric primitives5.3 Geometric Primitives
geometry, curves5.3.3 Curves
geometry, implicit surfaces5.3.6 Implicit Surfaces (Blobbies)
geometry, instances5.3.9 Object Instances
geometry, parametric patches5.3.2 Parametric Patches
geometry, points and particles5.3.5 Points
geometry, polygons5.3.4 Polygons
geometry, procedural5.3.8 Procedural Primitives
geometry, procedural10.1.4 Procedural Geometry Plug-ins
geometry, quadrics5.3.7 Quadrics
geometry, subdivision surfaces5.3.1 Subdivision Surfaces
getting latest version1. Welcome to 3Delight!
global illumination7.4 Global Illumination
graphic state propagation3.1 Using the RIB Renderer - renderdl
gridsize, RiOptionQuality vs. Performance Options
grouping, ray tracing7.3.4 Trace Group Membership
gx api10.2.2 The Gx API

H
hair, RiAttribute5.2.7 Other Attributes
HDRI6.4.5.3 Other Ray Tracing Shadeops
height, for patch particles5.3.5 Points
hidden, culling attribute5.2.2 Primitives Visibility and Ray Tracing
hider, maxvpdepth5.1.1 Image and Camera Options
hider, midpointratio5.1.1 Image and Camera Options
hider, photon5.1.1 Image and Camera Options
hider, photon7.4.2.3 Two Pass Photon Mapping
hider, progressive option5.1.1 Image and Camera Options
hider, ray tracer7.3.7 The Ray Tracing Hider
hider, raytrace5.1.1 Image and Camera Options
hider, samplelock option5.1.1 Image and Camera Options
hole, subdivision surface tag5.3.1 Subdivision Surfaces
hsl color space6.1.2.2 Colors
hsv color space6.1.2.2 Colors

I
idisplay display driver8.1 The idisplay display driver
iff display driver8.5 The IFF display driver
iff, tdlmakeSupported Input Formats
illuminance, gather categoryThe gather Construct
illuminance, light cache controlWorking Principles
illuminance, working principleWorking Principles
illustrations7.11 Rendering Outlines for Illustrations
image based lighting7.4.4 Image Based Lighting
image, options5.1.1 Image and Camera Options
implementation specific options5.1.2 Implementation Specific Options
implicit surfaces5.3.6 Implicit Surfaces (Blobbies)
importance samplingThe gather Construct
importancethreshold attribute5.2.2 Primitives Visibility and Ray Tracing
index of refraction7.3.1 Reflections and Refractions
indirectdiffuse shadeop parameters6.4.5.3 Other Ray Tracing Shadeops
indirectdiffuse, final gathering6.4.5.3 Other Ray Tracing Shadeops
inline archives5.4.2.1 RiArchiveRecord
installing 3Delight2. Installation
installing on Linux2.2 Linux
installing on MacOS X2.1 MacOS X
installing on Windows2.3 Windows
instances5.3.9 Object Instances
interpolateboundary, subdivision surface tag5.3.1 Subdivision Surfaces
interrogating shaders, slo api10.2.5 The Slo API
irradiance lookup, photonmaps6.4.5.3 Other Ray Tracing Shadeops

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