Short Contents

Concept Index: C -- D

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Index Entry Section

C
cachedir, RiOptionNetwork Cache Options
callback function, progressStatistics Options
callback function, stopRendering Options
camera space6.1.2.3 Points, Vectors and Normals
camera, dicing7.12 Dicing Cameras
camera, options5.1.1 Image and Camera Options
camerahitmode, shading attribute5.2.2 Primitives Visibility and Ray Tracing
cancelling render callbackRendering Options
capacity, resizable arraysArray's Capacity
categories, lightShaders
caustic shadeop6.4.5.3 Other Ray Tracing Shadeops
caustics5.2.3 Global Illumination Attributes
centered derivatives5.2.7 Other Attributes
centered, RiAttribute5.2.7 Other Attributes
chaining Ri plug-ins7.17.2 Using renderdl to Load Ri Plug-ins
chrome, caustics5.2.3 Global Illumination Attributes
cineon display driver8.10 Kodak Cineon display driver
co-shaders6.1.2.6 Co-Shaders
color bleeding7.4.3 Final Gathering
color profile5.1.1 Image and Camera Options
color space, hsl6.1.2.2 Colors
color space, hsv6.1.2.2 Colors
color space, rgb6.1.2.2 Colors
color space, xyz6.1.2.2 Colors
color space, yiq6.1.2.2 Colors
command line options, dsm2tif3.4 Using dsm2tif to Visualize DSMs
command line options, renderdlCommand Line Options
command line options, shaderdlCommand Line Options
command line options, tdlmakeCommand Line Options
compiled shaders name3.2 Using the Shader Compiler - shaderdl
compiling shaders3.2 Using the Shader Compiler - shaderdl
composite, hider attribute5.2.2 Primitives Visibility and Ray Tracing
compressing deep shadow maps8.8 The DSM display driver
compressing shadow maps8.7 The shadowmap display driver
coneangle, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
configuration file5.5 Configuration file (`rendermn.ini')
constructive solid geometry5.3.10 Constructive Solid Geometry
corner, subdivision surface tag5.3.1 Subdivision Surfaces
crease, subdivision surface tag5.3.1 Subdivision Surfaces
creating brick maps3.8 Using ptc2brick
csg5.3.10 Constructive Solid Geometry
cubic environment mapsCommand Line Options
current space6.1.2.3 Points, Vectors and Normals
curves5.3.3 Curves

D
deep shadow maps7.2.3 Deep Shadow Maps
deep shadow maps, advantages7.2.3 Deep Shadow Maps
deep shadow maps, compressing8.8 The DSM display driver
deep shadow maps, drawbacks7.2.3 Deep Shadow Maps
DELIGHT environment variable2.4 Environment Variables
depth filter5.1.1 Image and Camera Options
depth filter5.1.1 Image and Camera Options
depth of field, artifacts with motion blur5.1.1 Image and Camera Options
derivatives in ray tracing7.3.6 Oversampling and Derivatives
derivatives, centered5.2.7 Other Attributes
derivatives, second5.2.7 Other Attributes
derivatives, smooth5.2.7 Other Attributes
dicing cameras7.12 Dicing Cameras
diffusehitmode, shading attribute5.2.2 Primitives Visibility and Ray Tracing
directory texturesCommand Line Options
directory texturesCommand Line Options
directory texturesUsing Directory Textures For Large Textures
dirtexUsing Directory Textures For Large Textures
displacement shader stacking5.2.5 Displacement
displacement, in ray tracing7.3.5 Ray Tracing Displacements
displacement, using dicing cameras with7.12 Dicing Cameras
displacementbound, RiAttribute5.2.5 Displacement
display driver, example10.1.1.4 A Complete Example
display drivers, cineon8.10 Kodak Cineon display driver
display drivers, DSM8.8 The DSM display driver
display drivers, EPS8.9 Encapsulated Postscript display driver
display drivers, framebuffer8.2 The framebuffer display driver
display drivers, idisplay8.1 The idisplay display driver
display drivers, IFF8.5 The IFF display driver
display drivers, JPEG8.16 The JPEG display driver
display drivers, PIC8.15 The PIC display driver
display drivers, PSD8.14 The PSD display driver
display drivers, shadowmap8.7 The shadowmap display driver
display drivers, texture8.4 The texture display driver
display drivers, TIFF8.3 The TIFF display driver
display drivers, zfile8.6 The zfile display driver
distribution, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
DL_ARCHIVES_PATH environment variable2.4 Environment Variables
DL_DISPLAYS_PATH environment variable2.4 Environment Variables
DL_DUMP_CORE environment variable2.4 Environment Variables
DL_PROCEDURALS_PATH environment variable2.4 Environment Variables
DL_RESOURCES_PATH environment variable2.4 Environment Variables
DL_RIB_ARCHIVEPROCEDURALS environment variable2.4 Environment Variables
DL_RIB_OUTPUT environment variable2.4 Environment Variables
DL_SEARCHPATH_DEBUG environment variable2.4 Environment Variables
DL_SHADERS_PATH environment variable2.4 Environment Variables
DL_TEXTURES_PATH environment variable2.4 Environment Variables
doubleshaded, RiAttribute5.2.7 Other Attributes
DSM7.2.3 Deep Shadow Maps
dsm display driver8.8 The DSM display driver
dsm2tif3.4 Using dsm2tif to Visualize DSMs
dso, search pathSearch Paths Options
DspyImageClose()DspyImageClose
DspyImageClose()DspyImageDelayClose
DspyImageData()DspyImageData
DspyImageOpenDspyImageOpen
DspyImageQueryDspyImageQuery
dynamic output variables6.4.8 Message Passing and Information
DynamicLoad, writing a DSO10.1.4.2 The DynamicLoad Procedural Primitive

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