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Concept Index: J -- O

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Index Entry Section

J
jpeg display driver8.16 The JPEG display driver
jpeg support in tdlmakeSupported Input Formats

L
labels, ray tracing7.3.3 Ray Labels
latest version1. Welcome to 3Delight!
latitude-longitude environment mapsCommand Line Options
level of detail7.13 Level of Detail
level of detail and procedurals7.13 Level of Detail
level of detail quality7.13 Level of Detail
level of detail, reference camera5.2.7 Other Attributes
licensing optionsOther Options
licensing, multiprocessing7.1.5 Licensing Behavior
licensing, multithreading7.1.5 Licensing Behavior
light cache control, illuminanceWorking Principles
light categorieLight Categories
light categoriesShaders
lightcacheWorking Principles
lighting functions6.4.4 Lighting
linear space texture mapping7.5 Texture Mapping in Linear Space
Linux, installing on2.2 Linux
LOD7.13 Level of Detail
logarithmic color encoding8.10 Kodak Cineon display driver
lookuptype, photonmap shadeop6.4.5.3 Other Ray Tracing Shadeops
loops, for6.1.7.2 Classical Looping Constructs
loops, while6.1.7.2 Classical Looping Constructs

M
MacOS X, installing on2.1 MacOS X
maxdepth, RiOptionQuality vs. Performance Options
maxdiffusedepth attribute5.2.2 Primitives Visibility and Ray Tracing
maxdiffusedepth for photonsRendering Options
maxdist, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
maxerror, RiAttribute5.2.3 Global Illumination Attributes
maxspeculardepth attribute5.2.2 Primitives Visibility and Ray Tracing
maxspeculardepth for photonsRendering Options
maxvpdepth, hider5.1.1 Image and Camera Options
meanfreepath, RiAttribute5.2.4 Subsurface Light Transport
membership, attributes5.2.1 Primitives Identification
message passingMessage Passing
message passing and information6.4.8 Message Passing and Information
message passing, backwardMessage Passing
message passing, forwardMessage Passing
messages optionsMessages Options
midpoint filtering5.1.1 Image and Camera Options
midpoint, shadow maps7.2.2 Standard Shadow Maps
midpointratio, hider5.1.1 Image and Camera Options
minsamples, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
motion blur, artifacts with depth of field5.1.1 Image and Camera Options
motion blur, in shadows7.2.3 Deep Shadow Maps
motion blur, particles5.3.5 Points
motion blur, ray tracing5.2.2 Primitives Visibility and Ray Tracing
motion blur, sampling5.1.1 Image and Camera Options
motion blur, shading5.2.7 Other Attributes
motion vectors5.1.1 Image and Camera Options
multi-camera NDC6.1.2.3 Points, Vectors and Normals
multi-camera raster space6.1.2.3 Points, Vectors and Normals
multi-camera rendering7.8 Multi-Camera Rendering
multi-camera screen space6.1.2.3 Points, Vectors and Normals
multi-camera, view dependent shading5.2.2 Primitives Visibility and Ray Tracing
multi-processing, command line optionsCommand Line Options
multi-thread, command line optionsCommand Line Options
Multiprocessing7.1.2 Multiprocessing
multiprocessing, licensing7.1.5 Licensing Behavior
multiprocessing, performance7.1.4 Performance and Implementation Notes
multithreading7.1.1 Multithreading
multithreading, licensing7.1.5 Licensing Behavior
multithreading, performance7.1.4 Performance and Implementation Notes

N
name, attributes5.2.1 Primitives Identification
NDC space6.1.2.3 Points, Vectors and Normals
network cache7.14 Network Cache
network cache optionsNetwork Cache Options
network cache, activatingActivating the Network Cache
network cache, cache directory permissionsSafety
network cache, directory texturesUsing Directory Textures For Large Textures
network cache, purgingPurging the Network Cache
network cache, safetySafety
network rendering7.1.3 Network Rendering
network rendering settings5.5 Configuration file (`rendermn.ini')
normalize, light attribute5.2.2 Primitives Visibility and Ray Tracing
nsamples, RiAttribute5.2.3 Global Illumination Attributes
nthreads, render optionRendering Options

O
object instances5.3.9 Object Instances
object space6.1.2.3 Points, Vectors and Normals
occlusion7.4.1 Ambient Occlusion
occlusion baking7.7.1 Difference with Occlusion Baking
occlusion shadeop parameters6.4.5.3 Other Ray Tracing Shadeops
occlusion, occlusion parameters6.4.5.3 Other Ray Tracing Shadeops
offset, camera shutterRendering Options
one pass photon map generation7.4.2.2 Single Pass Photon Mapping
one pass photon maps7.4.2.2 Single Pass Photon Mapping
opacity cullingQuality vs. Performance Options
opacity thresholdQuality vs. Performance Options
OpenColorIO configurationOther Options
optimizing renderings7.16 Optimizing Renderings
option for shadow samplingQuality vs. Performance Options
option, licensing relatedOther Options
option, photon, emitRendering Options
option, photon, maxdiffusedepthRendering Options
option, photon, maxspeculardepthRendering Options
option, photon, writemapsRendering Options
option, render, bucketorderRendering Options
option, render, nthreadsRendering Options
option, render, standardatmosphereRendering Options
option, render, volumeshadingrateRendering Options
option, shutter efficiencyRendering Options
option, shutter offsetRendering Options
option, shutter shuffleRendering Options
option, trace, approximationQuality vs. Performance Options
option, trace, depthaffectsptcQuality vs. Performance Options
option, trace, maxdepthQuality vs. Performance Options
option, trace, specularthresholdRendering Options
options5.1 Options
options to dsm2tif3.4 Using dsm2tif to Visualize DSMs
options to renderdlCommand Line Options
options to shaderdlCommand Line Options
options to tdlmakeCommand Line Options
options, implementation specific5.1.2 Implementation Specific Options
options, limits, bucketsizeQuality vs. Performance Options
options, limits, eyesplitsQuality vs. Performance Options
options, limits, geometrymemoryQuality vs. Performance Options
options, limits, gridsizeQuality vs. Performance Options
options, limits, othresholdQuality vs. Performance Options
options, limits, texturememoryQuality vs. Performance Options
options, limits, texturesampleQuality vs. Performance Options
options, limits, volumegroupsizeQuality vs. Performance Options
options, limits, zthresholdQuality vs. Performance Options
options, messagesMessages Options
options, network cacheNetwork Cache Options
options, renderingRendering Options
options, RIB outputRIB Output Options
options, search pathsSearch Paths Options
options, searchpathSearch Paths Options
options, shadow, biasRendering Options
options, shadow, sampleQuality vs. Performance Options
options, standard5.1.1 Image and Camera Options
options, statisticsStatistics Options
options, userUser Options
othreshold, RiOptionQuality vs. Performance Options
outline rendering7.11 Rendering Outlines for Illustrations
output variables, dynamic6.4.8 Message Passing and Information
outputting RIB7.15 RIB Output

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