| Index Entry | Section |
|
J | | |
| jpeg display driver | 8.16 The JPEG display driver |
| jpeg support in tdlmake | Supported Input Formats |
|
L | | |
| labels, ray tracing | 7.3.3 Ray Labels |
| latest version | 1. Welcome to 3Delight! |
| latitude-longitude environment maps | Command Line Options |
| level of detail | 7.13 Level of Detail |
| level of detail and procedurals | 7.13 Level of Detail |
| level of detail quality | 7.13 Level of Detail |
| level of detail, reference camera | 5.2.7 Other Attributes |
| licensing options | Other Options |
| licensing, multiprocessing | 7.1.5 Licensing Behavior |
| licensing, multithreading | 7.1.5 Licensing Behavior |
| light cache control, illuminance | Working Principles |
| light categorie | Light Categories |
| light categories | Shaders |
| lightcache | Working Principles |
| lighting functions | 6.4.4 Lighting |
| linear space texture mapping | 7.5 Texture Mapping in Linear Space |
| Linux, installing on | 2.2 Linux |
| LOD | 7.13 Level of Detail |
| logarithmic color encoding | 8.10 Kodak Cineon display driver |
| lookuptype, photonmap shadeop | 6.4.5.3 Other Ray Tracing Shadeops |
| loops, for | 6.1.7.2 Classical Looping Constructs |
| loops, while | 6.1.7.2 Classical Looping Constructs |
|
M | | |
| MacOS X, installing on | 2.1 MacOS X |
| maxdepth, RiOption | Quality vs. Performance Options |
| maxdiffusedepth attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| maxdiffusedepth for photons | Rendering Options |
| maxdist, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| maxerror, RiAttribute | 5.2.3 Global Illumination Attributes |
| maxspeculardepth attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| maxspeculardepth for photons | Rendering Options |
| maxvpdepth, hider | 5.1.1 Image and Camera Options |
| meanfreepath, RiAttribute | 5.2.4 Subsurface Light Transport |
| membership, attributes | 5.2.1 Primitives Identification |
| message passing | Message Passing |
| message passing and information | 6.4.8 Message Passing and Information |
| message passing, backward | Message Passing |
| message passing, forward | Message Passing |
| messages options | Messages Options |
| midpoint filtering | 5.1.1 Image and Camera Options |
| midpoint, shadow maps | 7.2.2 Standard Shadow Maps |
| midpointratio, hider | 5.1.1 Image and Camera Options |
| minsamples, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| motion blur, artifacts with depth of field | 5.1.1 Image and Camera Options |
| motion blur, in shadows | 7.2.3 Deep Shadow Maps |
| motion blur, particles | 5.3.5 Points |
| motion blur, ray tracing | 5.2.2 Primitives Visibility and Ray Tracing |
| motion blur, sampling | 5.1.1 Image and Camera Options |
| motion blur, shading | 5.2.7 Other Attributes |
| motion vectors | 5.1.1 Image and Camera Options |
| multi-camera NDC | 6.1.2.3 Points, Vectors and Normals |
| multi-camera raster space | 6.1.2.3 Points, Vectors and Normals |
| multi-camera rendering | 7.8 Multi-Camera Rendering |
| multi-camera screen space | 6.1.2.3 Points, Vectors and Normals |
| multi-camera, view dependent shading | 5.2.2 Primitives Visibility and Ray Tracing |
| multi-processing, command line options | Command Line Options |
| multi-thread, command line options | Command Line Options |
| Multiprocessing | 7.1.2 Multiprocessing |
| multiprocessing, licensing | 7.1.5 Licensing Behavior |
| multiprocessing, performance | 7.1.4 Performance and Implementation Notes |
| multithreading | 7.1.1 Multithreading |
| multithreading, licensing | 7.1.5 Licensing Behavior |
| multithreading, performance | 7.1.4 Performance and Implementation Notes |
|
N | | |
| name, attributes | 5.2.1 Primitives Identification |
| NDC space | 6.1.2.3 Points, Vectors and Normals |
| network cache | 7.14 Network Cache |
| network cache options | Network Cache Options |
| network cache, activating | Activating the Network Cache |
| network cache, cache directory permissions | Safety |
| network cache, directory textures | Using Directory Textures For Large Textures |
| network cache, purging | Purging the Network Cache |
| network cache, safety | Safety |
| network rendering | 7.1.3 Network Rendering |
| network rendering settings | 5.5 Configuration file (`rendermn.ini') |
| normalize, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| nsamples, RiAttribute | 5.2.3 Global Illumination Attributes |
| nthreads, render option | Rendering Options |
|
O | | |
| object instances | 5.3.9 Object Instances |
| object space | 6.1.2.3 Points, Vectors and Normals |
| occlusion | 7.4.1 Ambient Occlusion |
| occlusion baking | 7.7.1 Difference with Occlusion Baking |
| occlusion shadeop parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| occlusion, occlusion parameters | 6.4.5.3 Other Ray Tracing Shadeops |
| offset, camera shutter | Rendering Options |
| one pass photon map generation | 7.4.2.2 Single Pass Photon Mapping |
| one pass photon maps | 7.4.2.2 Single Pass Photon Mapping |
| opacity culling | Quality vs. Performance Options |
| opacity threshold | Quality vs. Performance Options |
| OpenColorIO configuration | Other Options |
| optimizing renderings | 7.16 Optimizing Renderings |
| option for shadow sampling | Quality vs. Performance Options |
| option, licensing related | Other Options |
| option, photon, emit | Rendering Options |
| option, photon, maxdiffusedepth | Rendering Options |
| option, photon, maxspeculardepth | Rendering Options |
| option, photon, writemaps | Rendering Options |
| option, render, bucketorder | Rendering Options |
| option, render, nthreads | Rendering Options |
| option, render, standardatmosphere | Rendering Options |
| option, render, volumeshadingrate | Rendering Options |
| option, shutter efficiency | Rendering Options |
| option, shutter offset | Rendering Options |
| option, shutter shuffle | Rendering Options |
| option, trace, approximation | Quality vs. Performance Options |
| option, trace, depthaffectsptc | Quality vs. Performance Options |
| option, trace, maxdepth | Quality vs. Performance Options |
| option, trace, specularthreshold | Rendering Options |
| options | 5.1 Options |
| options to dsm2tif | 3.4 Using dsm2tif to Visualize DSMs |
| options to renderdl | Command Line Options |
| options to shaderdl | Command Line Options |
| options to tdlmake | Command Line Options |
| options, implementation specific | 5.1.2 Implementation Specific Options |
| options, limits, bucketsize | Quality vs. Performance Options |
| options, limits, eyesplits | Quality vs. Performance Options |
| options, limits, geometrymemory | Quality vs. Performance Options |
| options, limits, gridsize | Quality vs. Performance Options |
| options, limits, othreshold | Quality vs. Performance Options |
| options, limits, texturememory | Quality vs. Performance Options |
| options, limits, texturesample | Quality vs. Performance Options |
| options, limits, volumegroupsize | Quality vs. Performance Options |
| options, limits, zthreshold | Quality vs. Performance Options |
| options, messages | Messages Options |
| options, network cache | Network Cache Options |
| options, rendering | Rendering Options |
| options, RIB output | RIB Output Options |
| options, search paths | Search Paths Options |
| options, searchpath | Search Paths Options |
| options, shadow, bias | Rendering Options |
| options, shadow, sample | Quality vs. Performance Options |
| options, standard | 5.1.1 Image and Camera Options |
| options, statistics | Statistics Options |
| options, user | User Options |
| othreshold, RiOption | Quality vs. Performance Options |
| outline rendering | 7.11 Rendering Outlines for Illustrations |
| output variables, dynamic | 6.4.8 Message Passing and Information |
| outputting RIB | 7.15 RIB Output |
|
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